Diablo 3 Beta test first impressions
Curtesy of Play.com, yesterday evening I received a Diablo 3 Beta key. Left my pc downloading the game last night and spent a bit of time playing it tonight.
Before if get into the first impressions I have to say I was a big fan or Diablo 2, completing it and it's expansion pack (lord of destruction), and played it online with one of my mates co-operatively. So to say I was stupidly excited to get my hands on a Diablo 3 beta key was an understatement. I was grinning like a fool as I clicked the desktop short cut this evening to launch the game for the first time.
I know the beta has been running for a while now and have read about the many tweaks and changes Blizzard have made so here is what I think as my first impressions of the game in its current state today (21/3/2012). I have so far had a quick go (to level 6) playing as a Wizard and (to level 7) as a Demon Hunter. The first thing you notice is the gorgeous but dark and ominous graphical style of the game (on hi to mid settings, could crank it up some more as my two GTX285m’s in Sli were sitting at about 40% usage according to ECGA Precision, but just changed the res to my desktop size and ticked vertical sync as I was more keen on playing). The sounds also suit the graphics creating the mysterious dark, evil atmosphere.
The first small section of the game introduces you to the controls and interface which for previous players of Diablo 2 will feel quite natural but modernised. You still have the primary attacks/spells on your left and right mouse buttons as with Diablo 2 but it doesn't appear from my first look the you can bind addition spells to switch between to the Function keys. Instead you have 1-4 to bind defensive spells to and have offensive abilities/spells bound to the mouse. This means in combat you generally use your two favourite attacks to fight but don't have to swap them out in combat to use a defensive ability like in Diablo 2. I was rather hoping for a more World of Warcraft style GUI but I guess being able to hit any spell any time would effect game balance. The current setup makes you use your preferred attack and defence abilities that suit your play style best. This is good as it mean if you and a couple of mates all team up and want to play the same character class, you hopefully all wont use the same spec. Unless of course people end up finding a cookie cutter spec that's best, but I'm not sure if this necessarily happen as depending on if you are more aggressive or defensive in your play style would depend on what abilities you choose. Furthermore, your gear could effect the spec choice you pick too as if you have a slower attack you may want more crowd control abilities to help slow down the larger groups so you have time to pick your enemies off instead of getting mobbed.
The control system non the less works really well, the characters feel powerful when fighting the mobs but not unstoppable. There are plenty of points when you need to think about how to tackle a groups of mobs, especially when a rare named mob is in the pack. Also there are points when your gear is falling too far behind your level or you are nearing a level up when you are facing tougher mobs that take a lot of your resources to beat. It's nicely paced from testing you, to allowing you to feel powerful then really testing you for a while hero handing the power back over after a level up or sexy random gear drop.
True to the Diablo style, there is the random element to the world and the gear you get. In both short play runs I’be tried s far, there have been plenty of differences, not so much with the map itself so far, but more where the crypts, cellars etc that you can enter are located and the mobs found within. They have also kept some of the sound effects from the other games like when you loot a corpse, just cleaned up to today's standards. But I'm glad they kept them as it’s part of the feel and character that makes Diablo.
As mentioned earlier, I have had a go at the Wizard and Demon Hunter classes far. The Wizard certainly feels much better than in Diablo 2 with the new arcane bar that recharges quickly for all spell abilities. That means the mana bar and potions are gone! In fact the only character class that uses mana is the Witch Doctor. Initially the Wizard felt like the more powerful class but after a few level ups I found the Demon Hunter to have more effecting range damage. How this will change as the game progresses I couldn’t say at present but once I have played some more I will blog more.
Coming back to the class fights styles, the Wizard seems to have more AoE option available, still offering single target dps but I found the multi target damage to be far more efficient at least from what I have seen. The Demon Hunter starts out as a more ranged single target dps’er with the bow as weapon of choice. The starting attack ability is able to hit a second target and becomes far more effective once upgraded with a rune. I found the second alternate attack ability, which is a rapid fire attack to be most effective, especially when combined with the first defensive trap like ability (caltrops) which slows enemy movements down. The Demon Hunter has two sources of power, Hatred which is used for the main attacks and regenerates quick like the Wizards arcane meter. The second source of power, Discipline, is used for the Demon Hunter’s defensive abilities. Discipline recharges slowly compared to Hatred but I found I didn't use it anywhere as much, but only having one hatred ability unlocked so far it's hard to comment on how it will play later in game.
So lots of good stuff so far but there is one negative point I have to raise from the beta which I hope will be fixed in the final product. That's the fact it has a permanent Internet connection running in the background while playing. It felt a it more like WoW at this point. I've not tried playing with my Internet connection offline of dropping the connection while playing to see if it will kick me out but I'm guessing it will as it when the latency dropped into the yellow bars, I was getting little lag spikes every now and then and the odd clicking an attack then it launching a noticeable moment later after the character animation (crossbow bolt leaving the crossbow after the character had fired the crossbow is what I mean there). When looking at the menu I was playing online at the time as there was an option to open my game up for others to join but I'm guessing the random element layout of my Diablo world is decided on a blizzard server rather then in my local machine so it's easy for others to join in my particular game. If this is the case it's kind’a good for multilayer but for me also a bit disappointing for single player. The reason for it being disappointing is if this is the case, losing my Internet connection would mean I would not be able to play. That's the only negative I can potentially see from the beta so far for me though.
So overall (so far) Diablo 3 is shaping up to be something of a winner for me. I doubt I'll finish Skyrim by the launch of Diablo so in the event the internet connection does stop me playing, I can always jump back into the world of Skyrim for some rpg fun. Otherwise, I think and hope Diablo will be all I'm looking for and some in the final release.
*Update*
I've now had a go with the Monk character class. The Monk uses spirit for all abilities and spirit works differently to the previous characters energy pools in that it doesn't recharge itself over time. Instead, some attacks generate spirit while others use it. Defensive abilities also use spirit. So think of it as a bit like the warrior rage bar in WoW except it doesn't start depleting when out of combat and you don't gain any spirit when the enemy attacks you.
The Monk as a character is quite fun to play and feels quite well balanced with the combat system. It's a melee class for single handed weapons with fast attacks that dish out a good amount of damage. Combining your primary attack to replace spent spirit with secondary, often more multi target attacks (at least the first two you get are) with defensive abilities is really good fun. Especially when I unlocked the rune for the first basic primary attack. It added chain lightening damage to the third punch in the combo. Great for groups of enemies and very cool looking when fighting a mob in a graveyard. The lightening jumped from the mob to a few gravestones obliterating them sending chunks of stone flying everywhere.
A fun fast hitting melee class that as a fan of the Rogue in WoW, I'm finding enjoyable so far.
Update*
Played through the beta with both the wizard and barbarian now. The character levelling and rewards are very morish. The Barbarian is a very fun class, feeling even more powerful than in Diablo 2. With the cleave move you take out multiple enemies at once which is very effective and the character really is hard hitting. Knocking the skeleton out of the flesh of the risen dead looks both cool and funny. The enemies literally go flying. The use of rage as a power source is very similar to that of the WoW warrior but it doesn't run out as fast when out of combat.
I've started playing a little with the Witch Dr. Not quite as I expected as seeing he/she would be powered by a mana bar I was expecting a need for mana potions. Seems I was wrong, the mana pool is pretty much the same as the Wizards arcane pool. It regens quick and allows spell casting/ability use. I guess the Witch Dr is kind of like the warlock class in WoW in that it's much like the Wizard (or Mage in WoW)
and rather than having typical arcane spells around frost and arcane energy, you have a poisonous blow pipe, then get funky spells, like haunting an enemy, or launching a swam of locusts on them. Hard to say for sure but I'm guessing the tactile play style will differ quite a bit from the Wizard due to te nature of the spells.
In any case, in summary again, I am really impressed with the beta and have pre ordered the game now so really just can't wait for the launch. Great work Blizzard :)

